Filtering Your Combinations

Lottery Director has the most powerful wheeling filters you can find.

Nothing matches it !

You'll have  complete, economical  filtering -- for both Lotto and Pick-3/4 games.

You'll have  more than a hundred  preset and custom filtering ranges.  Select each filter with a single keystroke or mouse click.

You'll see exclusive,  advance previews  of all filtering action -- before you decide on filtering.

Plus:   Fully Automatic Filtering.

You can even let Lottery Director filter all of your combinations for you -- completely automatically -- with one mouse click!

Players around the world have recognized
the exclusive, unique filtering tools
that Lottery Director provides:

A complete set of filters, ready to play.
Advance previews of all filtering action.
Point-and-click control, for ease of use.
Maximum economy for any playing budget.


On this page:

1.  Complete Filtering Options -- With Previews
2.  How Filtering Can Benefit You
3.  What Filtering Does -- and Does Not Do
4.  The Filtering Problem ... and the Lottery Director Solution

And ... How Each Filter Works:

5.  Lotto Game Filters
6.  Pick-3/4 Game Filters


 

1.  Complete Filtering Options -- With Previews

Traditional Lotto programs have provided only a few, standard filters -- with minimal means for testing them.  Or, they've left them out altogether.

Lotto filtering has been one of the hardest areas for players to master.  Make too many combinations, and you're over your wheeling budget -- too few, and you've eliminated some that you want to play.

Too often, selections are made 'in the dark', and you're not really sure what their effects will be.

That's all changed now, with Lottery Director.

You see advance previews of the filtering action, before you decide to use any filter.

You see every filtering option, and you see what it will do for you.

You'll know exactly what will happen -- in advance.

You can test every filtering choice -- before, during, and after filtering.

Example:   At each filtering step, you'll see exactly how many combinations will pass through each filtering option -- in advance.  You'll see your chances for winning, and your playing cost -- in advance.  There's no guesswork!

And that's not all.  If you wish, you can make multiple passes through your filters -- until you're totally satisfied with your combinations and your playing cost.

You do it all with point-and-click ease.

"The filtering is an excellent feature."   . . .   Canada


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2.  How Filtering Can Benefit You

You have a financial budget for playing.  Usually, you have to limit the amount of numbers you play, to stay within your budget.  Yet, the first requirement for winning is to match your game's winning numbers.

You can win only if you match some minimum set of winning numbers.  The more numbers you can put into play, the better your chances are for getting winning matches.

Typically, a problem occurs with the cost.  By playing more numbers, you must make more combinations of those numbers.  That is a natural result of using so many numbers.

You cannot play all of the possible combinations you can make, because you need to remain within your playing budget.

Another factor occurs also. As you make more combinations, you increase the likelihood that some of those combinations will not be the kinds you want to play.

Example:   You might have several combinations containing five or six numbers that have already been drawn together, just recently.  In theory every combination has an equal chance of being drawn, but you must decide whether you want to use your budget on those 'repeat' combinations, or use it for other combinations instead.

Filtering gives you those choices, on simple menus.

How Filtering Works:

When you make your decisions about filtering, the combinations are automatically scanned by your software.  The kinds you want to keep -- stay.  The ones you want to eliminate -- are gone.

So, your next step is to choose which combinations you want to play.  Lottery Director's power comes into play by showing you in advance how many combinations you will be keeping, and how this affects your winning chances.

You eliminate unwanted combinations by "filtering" them.  You do it with a mouse click.  You play just the combinations you want, and you reduce your playing cost to a level that fits your budget.

Complete Checking:

You can test your decisions against the full history of your game's winning numbers,  automatically  --  how you wheeled your numbers, and how you filtered your combinations  --  before you play.

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3.  What Filtering Does -- and Does Not Do

Filtering does not increase your overall chances of winning a prize.  The 'odds' of winning are based upon how well you cover all the combinations required for matching that prize.

Example:   If your prize goal is a 5-number win (a ticket with five winning numbers on it), to have a 100% chance of getting that prize you must play every possible 5-number set that your game might draw.  Filtering is not a way to do that.  Instead, it is a way to reduce your playing cost, when you cannot afford to play every possible set.

Its value to the player is as a tool for managing your cost, by controlling the kinds of combinations you play.  You know in advance which kinds of combinations you are playing, and which kinds you are eliminating from play.

Filtering provides a tool that a player can use, when facing this decision:

"I have to match some or all of my game's winning numbers.  That is the starting point for any kind of win.

"I can play 10 numbers, or I can play 20 numbers.  The larger set of numbers gives me the better chances of starting out with winning matches.

"I can play wheels for either set of numbers, 10 or 20.  The problem is the cost.

"I can afford the 10-number wheel, however I cannot afford the higher cost of the 20-number wheel.  I am willing to accept a reduced guarantee from the 20-number wheel -- for the benefit of putting twice as many numbers into play.

"I would rather deal with matching 4-6 winning numbers within my 20, instead of matching 2-3 numbers within my 10.  By matching more winning numbers, at least I have a chance of a higher win.

"How can I do this in a controlled, efficient way?"

Filtering provides that kind of tool.


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4.  The Filtering Problem  ...  and the Lottery Director Solution

One problem many players face is this:

"How much filtering should I use?   How much is 'just right', and how much is 'too much'?"

Lottery Director solves this in three ways:

Only  Lottery Director  gives you this exclusive, three-way control over your combinations.

Player Comments:

Serious lottery game players have commented that Lottery Director's filtering is the finest they've seen -- with no equal elsewhere.  You can put it to work for you now.

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5.  Lotto Game Filters

All of these filters are included in the software.

Filter  Type
How  it  Works
Sums
In each combination, your numbers add together and make a Sum. Your game's winning numbers do too. You can keep combinations that are close to the winners -- or, use any Sums range you like.
Sums History
After you choose the range of Sums you want to keep, you can filter them further. You can choose a range of recent draws, and eliminate combinations with Sums that have just recently been drawn.
Even/Odd Sums
To further reduce your wheeling cost, you can easily spot trending and overdue Sums. You can keep only the Even Sums or Odd Sums -- effectively reducing your wheeling cost by nearly half.
Roots
A 'Root' is simply the 'sum of the Sum's digits'. For example, the Sum 150 has a Root of 6 (1+5+0=6). You see trending and overdue Roots. One click further reduces your wheeling cost by Root filtering.
Even/Odd Roots
You see trending in Even and Odd Roots. One click further reduces your wheeling cost by nearly half.
Even/Odd Numbers
In most draws, the winning numbers approach an equal balance between Even and Odd numbers. You can use Even/Odd filtering to set your wheeled combinations to be similar to your game's winners.
Low/High Numbers
You can see your game's field as having two parts: Low numbers, and High numbers. Most winners approach an equal balance in these numbers. You can filter your wheeled combinations for this balance.
Matching Final Digits
An example of some matching final digits would be: 1 11 21 31 41. Most winning draws have only a very few final digits that match. You can keep combinations that are closest to your game's winners.
Individual Final Digits
In addition to filtering for total matches in the Final Digits, you can filter for each individual digit (0-9). You can customize combinations to keep a desired amount of each digit.
Consecutive Numbers
An example of some consecutive numbers would be: 9 10 11 12 13. Most winning draws contain only a very few consecutive numbers. You can keep combinations that are closest to your game's winners.
Decades
An example of some numbers in the same decade would be: 20 23 24 27 29. Most winning draws have only a very few numbers in the same decade. You can keep combinations that are closest to your game's winners.
Spacing of Numbers
An example of equally spaced numbers would be: 7 14 21 28 35. Most winning draws have only very few numbers with equal spacing. You can keep combinations that are closest to your game's winners.
Positional Limits
A Pick-6 game has six positions -- a Pick-5 game has five positions, and so on. Most winning numbers fit within 'minimum-maximum' limits for each position. You can set these limits for each position.
Movement of Numbers
Your game's winning numbers 'move' higher or lower than the numbers in the previous draw. You can see these winning ranges in your game. Then, set 'minimum-maximum' limits in your wheeling.
Adjoining Numbers
An 'adjoining' number is one that is exactly 'one higher' or 'one lower' than the previous draw's winning number, in the same position. Only a few such numbers tend to win, and you can filter for them.
Repeats:
Last Draw
Most often, the game's winning numbers include only a very few numbers that were winners also in the previous draw. You can filter your wheeled combinations for 'repeats', with one mouse click.
Repeats:
Last 20 Draws
You can filter your combinations for repeat numbers from each of the last 20 draws. For example, if a combination has a set of 4 numbers that already won together 6 draws ago, you can eliminate it. You can do this on a step-by-step, draw-by-draw basis, automatically, with simple mouse clicks.
Repeats:
Any Range of Draws
Specify a filtering limit, and specify any range of draws. Your program rejects combinations with sets of numbers that were already drawn together. It's fast, easy, completely automatic -- and lowers your wheeling cost.


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6.  Pick-3/4 Game Filters

All of these filters are included in the software.

Filter  Type
How  it  Works
Sums
In a Pick-3 game, Sums can range from 0 to 27. In Pick-4, they range from 0 to 36. Most winning Sums are near the center of these ranges. Keep your combinations that are close to your game's winners -- or use any range you like.
Even/Odd
Even numbers are 0 2 4 6 8, and Odd are 1 3 5 7 9. Most winning draws approach a balance in these numbers. 'All Even' or 'All Odd' winners are rare. You can filter for these with one mouse click.
Low/High
Low numbers are 0 1 2 3 4, and High are 5 6 7 8 9. Most winning draws approach a balance in these numbers. 'All Low' or 'All High' winners are rare. You can filter for these with just one click.
Repeats:
Last Draw
You can filter Repeat numbers from the previous draw, two ways. You have filters for both 'Straight' repeats (in the same digit position), and for 'Boxed' repeats (in any digit position).
Exact Matches
'Exact Matching' numbers are pairs like 55, triples 555, quads 5555. Set your filters to keep or reject any range of matches you like -- all the way from 'no matching' up to 'all matching' numbers.
Consecutives
You can filter for 'Straight' Consecutive numbers -- like 123 or 1234. Or you can filter for 'Boxed' Consecutives -- 1342, 4213, 3241, and so on. It's easy, with a mouse click.
Digits Vectoring
'Digits Vectoring' is the difference between a wheeled number, and the previous draw's winning number. You can easily test your game to see how far numbers have moved from one draw to the next. Then you can set 'minimum-maximum' limits for the best economy in your wheeling. You can do this for 'Straight' vectoring (movement in the same digit), and for 'Boxed' vectoring (movement in any digits).
Pairs Vectoring
'Pairs Vectoring' is the difference you will allow between the two numbers in a Pair. You can set 'minimum-maximum' limits for this difference. It's another way to control your playing strategy and wheeling cost.
Roots
A 'Root' is simply the 'sum of the Sum's digits'. For example, the Sum 17 has a Root of 8 (1+7=8). Right on your filtering screen, you see the recent Roots history -- what has been winning, and what has not. You can then lower your wheeling cost by Root filtering.
Roots:
First Pair
For example, combination 136 has a 'First Pair Root' of 4 (1+3=4). Your filter screen shows your game's recent First Pair Roots history. You can easily set your filters to trap the trending or overdue Roots.
Roots:
Last Pair
Another kind of Root filter. Combination 136 has a 'Last Pair Root' of 9 (3+6=9). You can clearly see the recent Last Pair Roots history -- in advance -- on your filtering screen. Set your filters to trap these Roots also.
History:
First Pair
For example, combination 136 has a 'First Pair' of 13. You may want to play the numbers 1 and 3 in those positions, but  not  together. Select any range of past draws in your game -- from 1 to 90 draws. Your program scans them. It can eliminate any combinations with a 'First Pair' that has already been drawn during those draws. You see the recent Pairs on your filtering screen -- in advance.
History:
Last Pair
Combination 136 has a 'Last Pair' of 36. Select any range of draws from 1 to 90. Eliminate combinations with a 'Last Pair' that previously won during those draws.
History:
Triples
If a Triple like 111 or 555 has already won in recent draws, you can eliminate it from playing again in your wheel. Set a range of draws, and your program automatically filters your combinations.


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