Here are some examples of filtering.
Here's a typical application of filtering.
Suppose you have selected your numbers and have wheeled them.
Now you have a set of combinations that you can play in your game's next draw.
Every combination that you play will be a cost to you. You have a financial budget for playing. The question is: How can you reduce your playing cost, while keeping a good set of combinations -- with good winning chances?
Use your Repeating Numbers filters. They are just one example of your many easy-to-use filters in Lottery Director.
You can filter out any combinations that have too many 'Repeat Numbers' from the last draw, or from any range of draws in your game.
Often, one number wins in the next draw, after it has just won in the previous draw. Occasionally, two numbers win again in the next draw. Only rarely do three or more numbers win again.
You recognize that one number is likely to repeat again in the next draw. But you probably do not know which number it will be. With filtering, you need not care about "which" number.
You can play all five or all six of the last draw's numbers, to "trap" any 'Repeat Number'. You can mix all of the last draw's numbers with your other numbers you want to play in your wheel. Then, you can filter out any combinations that have too many 'Repeat Numbers' in them from the last draw.
You can get rid of combinations that have 3 or more repeats from the last draw. You know it's unlikely that this many numbers will repeat again in the next draw -- and you can prove it.
You choose how many Repeat Numbers you want to keep in each combination, with one mouse click.
Another example: You can get rid of any combinations that have 4 or more repeats (or any amount you choose) from any draws in the game's history. You'll be playing (and paying for) only the combinations you want to keep.
Filtering eliminates the guesswork, while controlling your budget for playing.
And ... you do it with just a keystroke, or a mouse click.
Best of all: You do it without guesswork. You'll see exactly what the best "Repeats" level is in your game. It's on an easy-to-read screen, with a clear explanation.
This is just one example. All of your other filters work just as easily. With one keystroke, or one click of your mouse.
Screen Examples: 'Repeat Numbers' FilteringYou'll see three screens below:
Summary of 'Repeat Numbers' in a typical game. (below)In the screen below, you see a summary of a game's Last 10 draws and Last 100 draws. You see how many draws had 0 to 5 Repeat Numbers from the previous draw. In the Last 10 draws, every winning combination had 2 or less Repeat Numbers from the previous draw. In the Last 100 draws, 96 of them had 2 or less Repeat Numbers. Only 4 draws had more than 2 Repeat Numbers. If you consider this as percentages, 96 percent of the game's winning combinations had 2 or fewer Repeat Numbers from the previous draw. Only 4 percent had 3 or more Repeat Numbers.
Detail of 'Repeat Numbers'. (below)In the screen below, you see the same game's last 15 draws. At the left, you see the winning numbers in each draw. At the right, you see four columns. They are: Prev ... How many Repeat Numbers from the previous draw. Look at the "Prev" column. It shows how many numbers have repeated from the previous draw. In the last 15 draws, no winning combination has had more than 2 Repeat Numbers from the previous draw.
How you can filter for 'Repeat Numbers'. (below)Now you will see one of your 'Repeat Numbers' filters.
In the example above, you have wheeled a set of numbers. You have produced 84 combinations -- too many for your playing budget (and too expensive). However some of those 84 combinations contain 'Repeat Numbers' from the game's previous draw. You can decide how many Repeat Numbers you want to keep in each of your combinations.
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What It Does For You.Review the information on the three screens above.
You see the kinds of combinations that have been winning. You choose your filtering options according to your playing budget. If your budget is much less than 84 combinations, you do not have to "manually" eliminate combinations to reach your budget. You can do it with control.
When you use filtering, you know in advance how your choice 'fits' into the way winning combinations are distributed within your game. You do it with one mouse click. The example above is for just one kind of filtering (Repeat Numbers). You have multiple filters you can use to meet your playing budget. The savings you make with one filter are passed on to the next filter, when you use it. Each filter does its job in further reducing your wheeling cost. And in all filtering, you have Lottery Director's exclusive filtering previews. You see in advance what each filter will do for you, before you select it. |
Here's another example of how you can apply filtering.
Suppose you have selected a very large field of numbers to play. The more numbers you put into play, the better your chances will be for matching the game's winning numbers.
In a Pick-6 game, there are six number positions. There are five positions in Pick-5, and so on. (Note: Lottery Director also tracks 'bonus' or 'supplementary' numbers if your game has them.)
When you wheel a large amount of numbers, the resulting combinations can have a wide range of numbers in each position. For example, your numbers placed into the first position might range from, say, a low of 1 to a high of 40 or more.
When you examine your game's past draws, you find that most often the winning number in any position had changed or "moved" within a fairly narrow range, compared to the winning number in the previous draw. That is, it moved higher or lower by a relatively small amount, most of the time. Only rarely did a large movement occur.
This filtering does not eliminate the numbers from your play. You picked them because you want to play them. It eliminates them only when they appear in positions that are not like the majority of winners in your game. For example, the number 40 may still appear in some of your combinations. It simply will not appear in, say, the first position or second position unless you want to play it there.
The result is that you play the numbers you want. You play the kinds of combinations you want with those numbers. You reduce your playing cost by playing just the combinations you want to keep.
Screen Examples: 'Movement of Numbers' FilteringYou'll see two screens below:
Detail of 'Movement of Numbers'. (below)In the screen below, you see the same game's last 15 draws. At the left, you see the winning numbers in each draw. At the right, you see six columns. ... The six columns show the 'Movement' (up or down) for each of the game's six numbers. This is the amount each number has changed ('moved') from the previous draw. Note that each number's movement is color-coded:
In this example, the player is using Lottery Director's Automatic Scan to look at the Movements. The player is seeing how many draws had a movement of 14 or more from the previous draw. Note the two 'arrows' on the screen -- at draws number 490 and 481. Here is what the Automatic Scan shows:
How you can filter for 'Movement of Numbers'. (below)Now you'll see how you can use the 'Movement of Numbers' information in filtering your combinations. Again, we'll consider that you have wheeled your set of numbers into 84 combinations -- too many combinations, and too expensive to play.
In each of your combinations, each number has some kind of 'Movement' (its difference, higher or lower) from the game's previous draw. You can decide how much 'Movement' you want to keep in each of your combinations. You have two kinds of filtering controls for 'Movement of Numbers'. ... First: You can decide 'how much movement' you will allow in the numbers -- higher or lower from the previous draw. ... Then: You can decide 'how many numbers' you will allow to go beyond those limits, in each combination.
Note the filtering screen above. The player has set the filter for "-13 to +13" from the previous draw. The player could set any limits here, for either direction of movement. Now you can choose how many numbers you will allow to go beyond this limit in each combination.
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What It Does For You.Review the information on the two 'Movement' screens above.
As with all filtering, you choose your options to meet your playing budget. You do not have to guess at which combinations to keep or get rid of. You see how your combinations 'fit' your game's winning distribution. You filter them -- with control, and with one mouse click. Lottery Director's filters are flexible and powerful. Each filter gives you a preview of what will happen. And when you make your choice on any filter, your cost savings are passed on to the next filter. Each filter further reduces your wheeling cost. |
Your program shows you the kinds of combinations that have been winners. Your filters give you ranges that are close to the win record -- and you choose them with a click. You see a complete preview of each filter and each range, before you decide to select it.
Only Lottery Director gives you this wide range of filtering options -- with full preview of each filter, and with completely automatic scanning of your game to support your filtering decisions.
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